How can I export a material from Blender to use in a game engine like Unity? I'm talking about a material, not a model. Also, it'd be really helpful if there's a way to do it other than baking. Because baking will make it lose it's Displacement, it'll be a static image with no bump or anything, and that makes the material lose it's quality and realism. Please tell me if there's a way to export a material from Blender without losing any of it's properties. Thanks for reading this, and hopefully you can help me.
I have a question to ask.
Next up
When you're too bad at drawing that you can't even finish the attempt. Oh well.. at least I tried.
Anyways, I wanted to ask how to draw hands. I'm trying to draw him holding a gun pointed to his head. (Also, do you know who this character is?)
Still trying to improve.
I know it's terrible, but it'd really help if you give me some advice.
THE FULL CHAPTER 1 RELEASE IS OUT!
ok im not doing more of these
Let's ignore the fact that I can't make interesting renders and just get into this week's progress update. Alright.
Week 4 Progress Update
made also Moon :3 I really like this design, its creepy and abstract but on theme! I really enjoyed making them both, they are game engine ready, I have been playing around and importing them to Godot
Ngl, I was scared that I wouldn't be able to log back into that account. But, I'm glad I did. I don't really care about the account itself, or about the game on that account. But, what I do care about are the characters in that game.
Week 3 Progress Update
Busy making this door in #Blender for my game "What Was Found at Ravenhill"
Week 5 Progress Update
(This is seriously taking longer than expected.)
8 comments