5 years ago

I have a request for Those more experienced in the art of 3D.


As some of you may know, I like realistic space stuff.

Megastructures is one of my favorite topic. And the O'Neill Cylinder is the most interesting one for sure.

I would like to model one in Blender but I'm not sure how to pull it off.

Is there someone who have more experience with modifiers in Blender, someone who could give some tips about how to build it and at he same time to make it easy for later editing?

This answer would very helpful.



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Chewy, I would say.

How can you turn this into 3D without making it look like some animation from youtube nobody heard about?

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