Next up
Well.... Progress with the character has been both good and bad, My plan was to have the character finished today but I'm having trouble with the rigging, plus I still need to UV & Animate. I'll figure something out tomorrow. Cole B.
I decided this morning it would be best to restart on the character, and I got it this time, The animations need some tuning but its in UE4 and working! I ended up wasting a day for this but in the end I should still be okay on time. Cole B.
Got the Lighting, It's not perfect but it will do for this. I have also been working on the player model, I still need to model the Hands & Face but the general shape is there. I'll finish that tomorrow, then make UVs, Textures, & animate. Cole B.
Just finished the first fully playable concept with boilerplate mechanics implemented! New: -Interaction System -Basic level concept -Camera Stuff -Boiler Plate Concepts Working on: -New Models -More Mechanics -Visuals -Cole B.
I got a pretty good amount done today allowing me to do whatever tomorrow because all the core mechanics are complete, or at least for the scale of this project. So i'll probably add another level or two, The project still needs a name as well. Cole B.
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Just a Pico sprite
A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!
Demonstration of the spells and their effects :)!
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