Game
Labyrinth of the Cerebellum

7 years ago

Well.... Progress with the character has been both good and bad, My plan was to have the character finished today but I'm having trouble with the rigging, plus I still need to UV & Animate.
I'll figure something out tomorrow.

Cole B.




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Just finished the first fully playable concept with boilerplate mechanics implemented! New: -Interaction System -Basic level concept -Camera Stuff -Boiler Plate Concepts Working on: -New Models -More Mechanics -Visuals -Cole B.

Got the Lighting, It's not perfect but it will do for this. I have also been working on the player model, I still need to model the Hands & Face but the general shape is there. I'll finish that tomorrow, then make UVs, Textures, & animate. Cole B.

I got a pretty good amount done today allowing me to do whatever tomorrow because all the core mechanics are complete, or at least for the scale of this project. So i'll probably add another level or two, The project still needs a name as well. Cole B.

I have been working on getting core stuff built and programmed so I can start designing levels. New: - Time Display - Elevator - Various Core mechanics Working on: - Character Model & Animation - Visuals - Creating more models Cole B.

I decided this morning it would be best to restart on the character, and I got it this time, The animations need some tuning but its in UE4 and working! I ended up wasting a day for this but in the end I should still be okay on time. Cole B.

art comission.

Fan art for Foolish I'm feeling kinda better so I drew this

Runestones: from concept to in-game model🗿

Shadow The Hedgehog X pixel art

Microsoft Windows XP Unprofessional (windows logo prototype)