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Player animation 3
Player Movement
That’s what I have on my Sherlock Holmes game that I started making yesterday.
I refined the combat in Lobo: The Howl Within—smoother transitions, better animation blends, and improved camera work!
As a solo dev, I stitched together 4 animation packs from 3 creators to make it feel like one cohesive system.
Player animation 4
Every good adventure hides something behind a waterfall. In Lobo, when you reach the bridge, you’ll spot a small hint, easy to miss, but hard to forget.
Follow it, and you might just uncover something special. Exploration will be rewarded.
Player animation 1
Working on the general idea of the game. I know it’s not much but I didn’t know this game is gonna be so fun to make and will get so good feedback.
My new & probably my last project for a while
based on Superliminal fan game I created almost 2 years ago
Gotta finish this artistic shader nightmare
I have combined all of systems in my game and made this little scene.
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