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Player animation 2
That’s what I have on my Sherlock Holmes game that I started making yesterday.
Working on the general idea of the game. I know it’s not much but I didn’t know this game is gonna be so fun to make and will get so good feedback.
Quick peek at my loot to equip flow. Open chest, grab gear, drop it straight into your hands. Still early, but the core is solid and works with both controller and KBM. More polish coming soon.
Player animation 1
Light work today on combining a piece of data and a checkbox. Unreal can't do this through C++ templates so I had to manually make a variant for each data type. Made it for several universal Blueprint data types.
Gameplay with a new system.
Player animation 3
Living room test
I have combined all of systems in my game and made this little scene.










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