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Some environment work... we will probably redo this to be tile based. Oh well!
A tree for you to crash your ship into. Variable LODs on the texture, probably have to make an alternate model for the highest detail version; it has to look very good when you find yourself crashing into it...
A WIP tileset based on Ordzhonikidze
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
Some wood for some friends. I hadn't painted in a while, I painted it in front of my friends thinking "what if I forgot how?", but it went well and I didn't. Last time I tried to make a docks tile set, I messed up and it looked bad. So it is justice.
Some of the art I put up on Twitter. I'm still alive! In the weeds with programming. Going from code to art, it's like a slap in the face sometimes. It's just me here! I threw in some shots of the editor too.
Seal Island Intro! For #ScreenshotSaturday!
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