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Some of the art I put up on Twitter. I'm still alive! In the weeds with programming. Going from code to art, it's like a slap in the face sometimes. It's just me here! I threw in some shots of the editor too.
Etoile
Seal Island Intro! For #ScreenshotSaturday!
A tree for you to crash your ship into. Variable LODs on the texture, probably have to make an alternate model for the highest detail version; it has to look very good when you find yourself crashing into it...
My computers keep dying on me because I'm poor (basically this cat barely keeping the next toaster functioning long enough to make some progress), but here's some cool monster designs I managed to recover from the last toaster (though the cat is new)
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
Some environment work... we will probably redo this to be tile based. Oh well!
















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