Game
SCP: The Cycle
5 years ago

I haven't been working on the game that much for the past month, but I've gotten back into the hang of things today. I got a huge list of bugfixes out of the way and I've started on some more cutscenes




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These are some images regarding the artstyle of the game, all 5 available keycards + the 2 characters I've made so far.

I've implemented a simple text cutscene at the start of the first chapter, more cutscenes will follow when I implement more of the storyline.

Taken fresh from the memes folder

A little teaser for the Hawley Device. The Hawley device, which is based on SCP-507, allows the user to travel to alternate dimensions. This function will have to be used to solve puzzles in the game. More info in the next devlog

I've made a new dialogue box as part of the cutscene overhaul. This makes it clearer by showing the name and face of the person talking.

Good progress today on porting the game. I've imported all the sprites, sound effects and music and I've implemented player movement, doors/walls and the basics of the save/load system. I've also made a new main menu.

Today has been a pretty productive day: i've converted some old sprites (locker, desk, rubbish bin) into the new style. I've also implemented Pathfinding AI for NPC's. It still needs some polish, but it works. I've also been polishing and bugfixing a bit.

Implemented SCP-207 today. SCP-207 grants the player a speed boost, which allows them to run past obstacles such as tesla gates without them killing you.

I've been working on the options menu for SCP-914. Each option will affect the way an item is processed.

- Rough: destroys an item

- Coarse: downgrades an item

- 1:1 - doesn't change anything

- Fine: upgrades an item

- Very Fine: random upgrade/downgrade

The most boring part about the art overhaul is finally complete. Let me tell you, it's pain to manually move the sprite 1 pixel each frame from almost 100 frames. Luckily this is all done and I can move on to the rest of the sprites.