Game
Dungeon: The Tale of Blue Knight
3 years ago

I haven't posted anything in a while and I just wanted to say that the reason for the absence is because I'm working on another project set to come out sometime soon and after that is done I shall get right back to working on this.




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After working on it for a few months, I will now shortly be releasing the "Mid-Week" demo for my game: "The Bunk Mate".

"The Bunk Mate" (Mid-Week Demo) has now been released on Itch and Game Jolt! Check out the game here and see what you think! https://gamejolt.com/games/the-fractured-archives-the-bunk-mate/…

So I made a rough draft of what the game would look like if it is hand drawn. Here is a comparison between the pixel style now, and if I change the art style. (Another option is that I might add a night that is hand drawn as a bonus level instead)

Hello! I have just released my newest game, "The Watcher" as my entry in the LuigiKidEX3Game Challenge. Over the next month, I will be making some polishing touches to the game as the challenge end date approaches. https://gamejolt.com/games/scribestudios-thewatcher/841415

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Runestones: from concept to in-game model🗿

Family band complete!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.