So, it's been awhile. But I'm glad that you've all been so patient with me. I've been pushing out as much time into the game as my job has let me. And though it's not the same speed as I had before I'm still making great progress. I'm hoping to have all the party members converted over to their new sprites by next month.
Options always make thing harder but I set out with the goal of making sure your choices matter and I'm going to keep at it! Hopefully things won't be to hard. I've been tweaking things and thought about it for a bit. Would you guy's want the option to set the difficulty.
It'd be a bit of work but I'd only change combat and puzzle solutions. Give enemies more abilities and better set ups to beat you down rather than just giving them a bunch more health and armor. I'll still tweak those around but it's not fun for anyone to smack a wall for an hour.
So I'll let you guy's vote on it see what you guy's think and I'll see you all next month!
Next up
Sad News.
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Microsoft Windows XP Unprofessional (windows logo prototype)
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Alone Together....
I made a small jungle house.
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
Among us_into Madness










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