So, it's been awhile. But I'm glad that you've all been so patient with me. I've been pushing out as much time into the game as my job has let me. And though it's not the same speed as I had before I'm still making great progress. I'm hoping to have all the party members converted over to their new sprites by next month.
Options always make thing harder but I set out with the goal of making sure your choices matter and I'm going to keep at it! Hopefully things won't be to hard. I've been tweaking things and thought about it for a bit. Would you guy's want the option to set the difficulty.
It'd be a bit of work but I'd only change combat and puzzle solutions. Give enemies more abilities and better set ups to beat you down rather than just giving them a bunch more health and armor. I'll still tweak those around but it's not fun for anyone to smack a wall for an hour.
So I'll let you guy's vote on it see what you guy's think and I'll see you all next month!
Next up
Sad News.
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!
#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Have a good Boi
Runestones: from concept to in-game model🗿
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
"Our work is never over" they said.










0 comments