So, it's been awhile. But I'm glad that you've all been so patient with me. I've been pushing out as much time into the game as my job has let me. And though it's not the same speed as I had before I'm still making great progress. I'm hoping to have all the party members converted over to their new sprites by next month.
Options always make thing harder but I set out with the goal of making sure your choices matter and I'm going to keep at it! Hopefully things won't be to hard. I've been tweaking things and thought about it for a bit. Would you guy's want the option to set the difficulty.
It'd be a bit of work but I'd only change combat and puzzle solutions. Give enemies more abilities and better set ups to beat you down rather than just giving them a bunch more health and armor. I'll still tweak those around but it's not fun for anyone to smack a wall for an hour.
So I'll let you guy's vote on it see what you guy's think and I'll see you all next month!
Next up
Sad News.
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Fan art for Foolish I'm feeling kinda better so I drew this
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Demonstration of the spells and their effects :)!
Why walk when you can jump?
My D&D art for my family so far (WIP if you couldn't tell)
Regional Bulbasaur. #Pokemon










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