i improved the anim trail effect for the sword, finally it doesn't look like Springtrap is a Jedi or anything, what do you think about the new anim trail effect?
#fnaf #fivenightsatfreddys #hackandslash #action #fnaffangame #springtrap #unrealengine5
Next up
so for the credits, i wanted em to look like an old movie, so i did a bunch of effects in Vegas Pro, and this is the result, looks amazing IMO, what do you guys think??
i added platforming to my game Survive and Slash, its kinda weird since Survive and Slash is a combination of Survival and Hack & Slash, not platforming, so idk why but i really wanted to add it, plus i can also make the special stages out of it
i reworked the effects for the perfect evade and made a new animation for the ground perfect evade
also changed how the "lock-on forward" move works, if the enemy is in air the player will do the wheel move otherwise the player will do the long dash move
Fredbear's Family Diner
hey i've been reworking the combat in my Hack & Slash game - Survive and Slash, do you think i've made the combat too fast? i've made it a hybrid lock on system similar to what i did with my FNAF Fan Game After The Fire
kitchen
ok so i added sliding to my game and im honestly suprised that it actually works pretty much fine without any bugs or issues
for the 5th level as well as the 5th waves mode variation that is based on the 5th level, do you guys prefer this brown-ish lighting, or just the straight up grey lighting from before?
finally its done
check out the trailer for this fangame, not sure if i will release it now or wait until halloween i will think about it
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