Game
Yume no Ketsui: Beyond the Sky



23 hours ago

πŸŽ‰ I just got some awesome new props to improve the game’s environments β€” including ancient ruins, glowing stones, and village-style assets!


Big thanks to @XUR565_Official for supporting me on Ko-fi β€” your help made this possible and I truly appreciate it! πŸ’–

If you'd like to support the project too, here’s my Ko-fi: https://ko-fi.com/dreamforgegames β˜•βœ¨
Every bit of help brings this dream one step closer to reality! πŸ’«
See you all in the tower!



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✨ blink blink~ ✨ Just a cute post! Also: finishing some dungeon props today! Already finished the time system and the bell system. The bell will be an item the player can use to quickly exit the tower!

Great news β€” a 3D modeler might be joining the project!

Just programmed and implemented the environment rendering transitions (day, evening, and night), and it's working great... at least as far as I've tested! πŸ˜† Feels amazing to see the world slowly shift as time passes! also a reference for the clock idea.

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I made a little intro cutscene! πŸŽ₯✨ Also worked with my awesome 3D artist on some new textures β€” cute and cartoony ones for the monsters, and some fresh ones for the tower's biome too! Bit by bit, the world is starting to feel alive πŸ’–πŸŒŸ

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as β€œa little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

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Dev Update!

New traps for the tower!!!

tiny legends

can you name them all

: Aseprite

: Zughy 32

Tried to mimic the look of polished marble on the floor and wall in this scene. Still a work in progress, but I’m really happy with the subtle details so far.