
I just learned about audio_sound_get_track_position() so I designed a prototype based on this one new function.
3 Lanes
3 Button Types
3 levels of precision comparing how close the note position is in seconds to audio_sound_get_track_position()
Next up
Trying to come up with ways to incorporate the environment and different elevations into combos.
Featuring a new attack at the end: Crossheider.
𝗗𝗮𝗿𝗸 𝗜𝗺𝗽𝗮𝗹𝗲
Holding down the attack button during 𝗣𝗶𝗲𝗿𝗰𝗶𝗻𝗴 𝗗𝗿𝗶𝘃𝗲's spear thrust changes the action into a flurry of sword stabs.
(Can be held down to extend from 9 up to 29 hits)
Guarding against attacks generates 3% (10% for Perfect Guard) of the Chakra gauge (as indicated below the defensive class icon) which can then be released as damage via the One-Inch Punch relative to the amount of Chakra energy stored.
Piercing Drive A dashing, spear thrust with good horizontal reach.
Chase down an enemy that has already been knocked away with a forward thrust; causing more knockback and a wall-bounce for a potential combo extension.
A new narrative trailer I've been working on.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
















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