GameMaker Studio 1.4 Developer

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A new narrative trailer I've been working on.

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Trying to come up with ways to incorporate the environment and different elevations into combos.

Featuring a new attack at the end: Crossheider.

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๐——๐—ฎ๐—ฟ๐—ธ ๐—œ๐—บ๐—ฝ๐—ฎ๐—น๐—ฒ

Holding down the attack button during ๐—ฃ๐—ถ๐—ฒ๐—ฟ๐—ฐ๐—ถ๐—ป๐—ด ๐——๐—ฟ๐—ถ๐˜ƒ๐—ฒ's spear thrust changes the action into a flurry of sword stabs.

(Can be held down to extend from 9 up to 29 hits)

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Piercing Drive
A dashing, spear thrust with good horizontal reach.

Chase down an enemy that has already been knocked away with a forward thrust; causing more knockback and a wall-bounce for a potential combo extension.

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I just learned about audio_sound_get_track_position() so I designed a prototype based on this one new function.

3 Lanes

3 Button Types

3 levels of precision comparing how close the note position is in seconds to audio_sound_get_track_position()