3 years ago

I just realized something weird on the Scratch GUI.


I might be making more posts like this because apparently, most people don't know this, so I'm gonna post some facts about Scratch.

Topic: Vector Qualities.

Remember how in some platformer projects, where the level gets VERY low quality? Or some large vectors becomes low quality? Well, guess what? The larger the vector originally is, the lower the quality gets.

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What does this mean?

Well, there's pretty much nothing you can do about it. However, when you export the vector, it exports as an SVG file. If you open the individual vector on a web browser and zoom in, the quality never loses. But on Scratch, it's a different story. The more elements the vector has or the larger it gets, the lower quality.

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Example:

Take a Sonic vector for example. It's small, decent, and cute. The quality is fine in most cases. On TurboWarp, it's very high quality, which is good. However, if you enabled the "Remove Fencing" feature, the sprite can move offscreen and become as large and as small as it wants. So, if you set the size to 1,000%, you can see that the edges of the vector can get a bit blurry. So, that is one slight flaw. But it's OK in most cases.

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Is this a big deal?

It's both yes and no. Some people can be pretty annoyed or mad about this and decide to quit Scratch because of it.

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Well, that's how vectors on Scratch work. Of course, it’s obviously not perfect, but let’s just enjoy what we have anyway.



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