Game
Scarlet OPs

4 months ago

I just verified Ink!Crumb with the upcoming ULDM (Ultra Low Detail Mode) option in the settings. ULDM will be a BREAKTHROUGH in the game's difficulty cap and performance.

(See that? That's EVIL Ronaldo....... my face when scarlet ops is easy....)




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The BIG ahh April fools plan

(art by veyonis)

New Dango Redesign as well as the new rig that will be used in the far future... like when the game gets named 'Scarlet Conquest' far future..

Drew this guy thing before I go to bed. I don't know what or why but I've been thinking about something like this for months

So, the demo is only going up to wave 6 in hardmode at most. That's still almost half of hm so its not so bad.

Nevermind, screw the April fools thing, I hate having deadlines and I ran outta ideas almost instantly

Expectations vs Reality

The development of the update is close to finished, and the game is set to release somewhere in May. Here is the update log to get a grasp at what it has in store. The update name has also been changed from WIREFRAME to EARLY ENDGAME

So far today, I've planned MOST of the Phantomverse RECODED + Scarlet OPs Lore, and fully planned the second boss for hard mode in retro boss rush anniversary.

Probably gonna finish the rest of the game lore and gets started on character writing.

SUPER Fallen Stars Sans // Wave 1 of 15 (HARD MODE)