Next up
Delugent Redesign.. The demo is very close to being finished, so thank you all for staying interested in this game despite the slow progress during its creation. The game will release before new years but may only be online instead of a download.
New badge notifications based off Ridiculously Bad Doors and Phantomverse Recoded
Difficulties in this game use icons instead of bars like in scarlet conquest alright (n yes I redrew the skull on that last one)
only 1 minute done out of 11 minutes tho its not guaranteed to release
The demo is almost finished now, final boss of the demo is here yayyyy (i love this redesign sm not to self-glaze)
v6.6.14 is OUT!!!!!! small bugfixes, dual paradox trio buff, and nsan gang nerf
Im thinking of making decayed7 a chase wave (like the first apoc pain encounter) but instead of focusing on attacks its just mechanic hell with a bunch of buttons and stuff
Actually worked on the game this morning. Added 4 attacks out of 10... making slow progress but i think ill get there eventually if i dont quit
Game demo is out..
'Hollowed Realm' map + how I planned it. It appears exclusively to 'Rakshasa and the Hollowed' bosses, and where the first real catastrophic difficulty boss will take place.











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