The cause of delay was the fact that desk mechanic was too bugy and didn't work as expected(i started rewriting code and the stability of mechanic got a lot better actually), so i think it'll be finished in a coming days(but, that's actually not that scary considering that without Sparky this mechanic is currently useless). So, stuff is getting polished right now!
Next up
I'm getting SOMEWHERE...
...
Minigame preview as promised!
THIS IS ACTUALLY PEAK
Devlog 1 - Now we're really cooking!
Huge progress on model of Sparky!!!
Matthew's devlog v3
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