The cause of delay was the fact that desk mechanic was too bugy and didn't work as expected(i started rewriting code and the stability of mechanic got a lot better actually), so i think it'll be finished in a coming days(but, that's actually not that scary considering that without Sparky this mechanic is currently useless). So, stuff is getting polished right now!
Next up
I'm getting SOMEWHERE...
...
THIS IS ACTUALLY PEAK
Minigame preview as promised!
Devlog 1 - Now we're really cooking!
WHAT THE HECK!?
Matthew's devlog v3
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