2 months ago

I know my devlogs have been a bit random lately, so I’m planning to post a new one every Saturday + sneak peeks throughout the week. It’s time to stay more organized with what I’m doing, rather than just posting whenever I feel like it.




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Here are some small updates:

- Post-processing effects when entering Examine mode.

- Tweaked paper sounds.

- Added a UI Guide Prompt.

Reworked the hall to be a straight line. The player will walk this path a lot, so it needs to feel oppressive. Plus i added shadows and new assets. Does it work? #gamedev #horror

Dialogues snippets' appearance. Any suggestions? #gamedev #horrorgame

Simplified the interaction system, now just an [E] appears on objects you can interact with. Cleaner and less UI clutter. Thoughts? #gamedev #horrorgame

Not much to show just yet, just implemented a looping system and did some sound design rework. #gamedev #horror

Still working on the examination system. Here's at least what finding a note looks like for both sides. Thoughts?

Spent the last few days cleaning up and fixing some stuff. Meanwhile, here is an update for the bathroom atmosphere. Thoughts? #gamedev #horrorgame

Note examination is working perfectly. You can now rotate and get a close-up look at everything you find. Thoughts on how it looks? #gamedev #horror

Made some small UI interaction tweaks... Feels much better already. Thoughts? #gamedev #horrorgame