Game
FNAF Kit
3 years ago

I'll be updating the build later today to fix some of the more glaring issues. If you currently have the new build, watch out for...

-Room deregisters if a cell is erased. (Won't save)

-Reflection probe object visible in scene.

-Some menus stretch issues.




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Buttons jump scare test shot

The red sock continues his wandering of the multiverse for an object of great power. Taking on a fellow traveller on his way.

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

Quick look at a new almost functional feature. The game will auto generate the camera display for your map as you build. There's also been some fiddling with the actual night controller to allow customization of the player.

Buttons ver 2- jumpscare Test

I've decided to look for people who can help contribute assets to the game. If you know how to 3D model and unwrap and want to help out, give me a message. I'm also offering to pay what I can for contributions.

Modular stage kits are the next addition to the decor tab. Once all its skins are properly textured.