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Ah yes, perpetual motion... Well done random rigidbody 😂
See this screenshot? It took a couple of attempts before getting a result that was worth talking about. Now it's been two years since my first attempt and my procedural generation system is at its 5th remaster. This time it's game worthy...
Gotta love when this happens
I've done a fair bit more work, mostly on the player scripts, environment, some fixes, etc. But I also have implemented the foundation of object interactions and brought graphics parity (images are remake vs old version). Looks are subject to change. Cya!
I dual wielded sandwiches for the first time! I even got a visitor :)
Hehe
Damn, another #spawnday already! Time flies, it really does...
I finished setting up the first version of the candle in a soup can. I made its behavior more realsitic than in #BATIM. Hope you like it :)
Trying to figure out a consistent artstyle that I'd like. So I've been drawing away on various shapes. Here's my first completed attempt! I'm keeping it simple so it's all done in #Blender, hand-drawn + procedural noises. What do you think about it?
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