Game
The Ink Remains
2 years ago

I'm a slow guy, I take a long time to do the things that I care about. I make sure it's done as best as I can. I'm an anxious person as well. So as you can imagine, I really don't do well under pressure and deadlines. For my health, I'll keep my own pace.




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Damn, another #spawnday already! Time flies, it really does...

I added an objective system yesterday. Obviously this objective shown on the image is just an example ;)

Unity's next Long Term Support version introduces a lot of tools that makes a game developer's life less hard. I've experimented with it for a day and managed to do a damn good screen-space outline shader! #Unity #Shader #Outline #GameDev

Gwasses

I've done a fair bit more work, mostly on the player scripts, environment, some fixes, etc. But I also have implemented the foundation of object interactions and brought graphics parity (images are remake vs old version). Looks are subject to change. Cya!

Guys, I've done it. 100% #BATIM's achievements! My first fully completed game I guess, I even did the black & white challenge. All of it wasn't much hard, but it was long though. The QoL update sure helped. Other #Bendy games will def be more challenging.

Remember me saying that? Sadly, I most likely won't be able to do it. Half-2022 is only days away and the game is not close to be ready. I can promise one thing tho: The Ink Remains, Chapter 1 “Still not free” will be released this year, finished or not.

I dual wielded sandwiches for the first time! I even got a visitor :)

Ah yes, perpetual motion... Well done random rigidbody 😂

New thumbnail! This one is more detailed than the previous :)