Game
The Ink Remains
2 years ago

I'm a slow guy, I take a long time to do the things that I care about. I make sure it's done as best as I can. I'm an anxious person as well. So as you can imagine, I really don't do well under pressure and deadlines. For my health, I'll keep my own pace.




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I present to you, my main #Unity project! It's going to be a procedural generation based humorous game with some horror. Its placeholder name is "Spoopy Halls of Nightmares", you can suggest a better name in the comments! Teaser made in #Blender

Damn, another #spawnday already! Time flies, it really does...

See this screenshot? It took a couple of attempts before getting a result that was worth talking about. Now it's been two years since my first attempt and my procedural generation system is at its 5th remaster. This time it's game worthy...

I dual wielded sandwiches for the first time! I even got a visitor :)

Mr. Headsenberg wants to sell you some blue... Do you accept?

I finished setting up the first version of the candle in a soup can. I made its behavior more realsitic than in #BATIM. Hope you like it :)

I added an objective system yesterday. Obviously this objective shown on the image is just an example ;)

Guys, I've done it. 100% #BATIM's achievements! My first fully completed game I guess, I even did the black & white challenge. All of it wasn't much hard, but it was long though. The QoL update sure helped. Other #Bendy games will def be more challenging.

Unity's next Long Term Support version introduces a lot of tools that makes a game developer's life less hard. I've experimented with it for a day and managed to do a damn good screen-space outline shader! #Unity #Shader #Outline #GameDev

Ah yes, perpetual motion... Well done random rigidbody 😂