Game
The Ink Remains
2 years ago

I'm a slow guy, I take a long time to do the things that I care about. I make sure it's done as best as I can. I'm an anxious person as well. So as you can imagine, I really don't do well under pressure and deadlines. For my health, I'll keep my own pace.




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See this screenshot? It took a couple of attempts before getting a result that was worth talking about. Now it's been two years since my first attempt and my procedural generation system is at its 5th remaster. This time it's game worthy...

Remember me saying that? Sadly, I most likely won't be able to do it. Half-2022 is only days away and the game is not close to be ready. I can promise one thing tho: The Ink Remains, Chapter 1 “Still not free” will be released this year, finished or not.

I present to you, my main #Unity project! It's going to be a procedural generation based humorous game with some horror. Its placeholder name is "Spoopy Halls of Nightmares", you can suggest a better name in the comments! Teaser made in #Blender

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Gotta love when this happens

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I added an objective system yesterday. Obviously this objective shown on the image is just an example ;)

Unity's next Long Term Support version introduces a lot of tools that makes a game developer's life less hard. I've experimented with it for a day and managed to do a damn good screen-space outline shader! #Unity #Shader #Outline #GameDev