
217
11 months ago
Next up
After hours of battling ideas and dealing with the loss of an advanced save file, decided to go with a more straightforward inventory design. No more dragging things around or overcomplicating a system that barely gets used in gameplay—just not worth it
Working on some cutscenes, how is it looking so far?
Employee of the month
Game over screens, because why not.
I haven't made any public advancements these days but that doesn't mean there hasn't been any progress
.....
"Free roam" Showcase
continuation
one pound fish 🐟
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