I'm adding language support for English, French and Spanish to my game, and adding the monsters and places. Also, showing you some illustrations. Have a look to my blog:
http://www.beautifulfantasy.art/2024/09/invoking-monsters-of-my-game-thoughts.html
Next up
I remade the icons and buttons of the place navigation and combat. This is already playable, but I have to add some more features before releasing an alpha build. But soon! Stay tuned! (at last after several months of work)
Pencil sketch of the world map for my fantasy game! Visit the post linked here to see some info about it: http://www.beautifulfantasy.art/2024/08/first-pencil-draft-of-my…
I just made a forum for the game! Join and discuss and ask about the core ideas for now, and will grow as I develop the game! :) https://cavernsanddryads.foroactivo.com/
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
I've been working on my game again, and added the world map. You can read more about it here on my blog: http://www.beautifulfantasy.art/2024/09/adding-world-map-to-my-g…
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Now I'm going to implement the part of the wizard a bit. His name is Sioul. He's here to assist Tamzyn in her adventure. This is the screenshot of the stats scene. Sioul doesn't fight with weapons like Tamzyn, but with spells. They make a nice team.
I'm making the spellcasting ui. These are just rough drafts or placeholders. It will change a lot, and as you see there are repeated bad icons. But I thought you may find it interesting. In some days you'll see the final one. The third screen is some code
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I added jagged edge to the images to break the "square" feeling. I also added the logic for more features and the base screens for them, that are not yet finished. What do you think?
0 comments