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#roguelike #action #adventure #rpg
"Caverns and Dryads" is a 2D action RPG with roguelike and dungeon crawler elements, in which you play the role of a dryad female warrior, AND a male wizard, who go together on adventures without end through abandoned cities and dungeons full of monsters. 

Some features:

  • Unorthodox approach - you play two characters: the female warrior and the male wizard. 

  • The game is about exploring, combat with monsters, and the relationship between the two characters. Action, romance (if you want) , and exploration.

  • Levels, story, and quests are randomly generated but balanced by game logic. 

  • Players are heroes: they don't die easy. Instead, the wizard can resurrect the warrior, but at the price of stats and items, or other costs, that can be recovered by playing wisely.

  • As a result, the game never ends, and every play is different. 

  • The story reacts to what you do, and the relationship of the protagonists, and changes all the time. So every time you play, you can have a different adventure.

  • The levels will be replayable, and you will be able to move to one to the other, not having a linear quest gameplay. Some quests will require you to go to a particular place and do something, like killing some foe or rescuing someone, or finding something. Or you can just explore and move freely.

  • Designed for the casual player, but without sacrificing depth.

Game credits:
Soundtrack by Solas Composer: https://soundcloud.com/solas_composer
Programming and graphics: myself. It's a solo developer game programmed from scratch in Unity and using my own C# custom code.

GAME REQUIREMENTS:

It will be for Android and Windows, but may be for other systems if there's testers. 

Windows: Windows 10, 64 bits, or above (64 bits).
Android: Android 5.1 or above.

Tags: #fantasy #fantasyart #roguelike #dungeoncrawler #arcade #rogue #dungeon



teen
Mild Fantasy Violence
Animated Bloodshed
Mild Language

I'm making the spellcasting ui. These are just rough drafts or placeholders. It will change a lot, and as you see there are repeated bad icons. But I thought you may find it interesting. In some days you'll see the final one. The third screen is some code

I added jagged edge to the images to break the "square" feeling. I also added the logic for more features and the base screens for them, that are not yet finished. What do you think?

Now I'm going to implement the part of the wizard a bit. His name is Sioul. He's here to assist Tamzyn in her adventure. This is the screenshot of the stats scene. Sioul doesn't fight with weapons like Tamzyn, but with spells. They make a nice team.

I've added some screenshots to my game page so you can have a sneak peek. Go to my game page, these are just a few. They may change a little. Stay tuned for the alpha release!

I remade the icons and buttons of the place navigation and combat. This is already playable, but I have to add some more features before releasing an alpha build. But soon! Stay tuned! (at last after several months of work)