Game
Project Stratosphere
9 years ago

I'm back... and going to be updating this game again!


It has been a long time since I’ve posted any news updates about this game, and I apologize for how irresponsibly I feel like I’ve handled this game in its development. I promised updates but never came through, and this is something I plan to put to an end, so there’s that.

About the actual game now, Project Stratosphere is my first game I ever created in Unity. I have put many hours into learning the very basics of programming while making this game. As a result, the game’s code is very sloppy and disorganized. It was also created in Unityscript, which I have moved on from to use the better (in my opinion) C#.

So the first thing I plan to do is to recreate the code in C#, but make it better and more optimized. I feel like I have come a long way since I created this, my first game, and have grown very much as a developer (but I know I have a very long way to go still), and want this game to be made to its full potential. Doing this will also get rid of the buggy, inconsistent gameplay that comes with the game.

After I do this, I want to add more levels with better aesthetics. These levels will include both Player Vs Player levels as well as Minigames (both single player and local multiplayer) to help supplement the Mini Games section of the game. While doing this, I also want to constantly be improving the AI to make it more consistent and challenging (especially in Metal >_< ).

(TL;DR) In the end, I plan to stop my inconsistency in making games (as I have been very inconsistent in the past), and make my games less inconsistent by restructuring this game specifically to C# to make it clean and organized and continue to update it.

If anyone has any comments, questions, or concerns, please feel free to leave a comment, or contact me directly at [email protected]

Thanks for the support!



0 comments

Loading...

Next up

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Fan art for Foolish I'm feeling kinda better so I drew this

Finished work on the emotions of a new character for the tank universe

Shuiro Haname. #Commission

Commission for @ShuHaname

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Cash Banooca

it happens

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)