Game
Aidan's Playground

6 days ago

I'm back, and I have a very important question for you, that will affect development immensely: Clickteam or GDevelop 5? (poll below, please read the article)


I've been reconsidering my current engine choice (GDevelop 5) and I want to know your opinion: Clickteam Fusion 2.5 or GDevelop 5?

With Clickteam, there is more documentation for making FNAF fangames. It's also an engine more people in the FNAF community are familiar with. However, it's an old engine, and has plenty of limitations. It also looks like dogshit (in my opinion). I also won't be able to deliver Linux (no support from Clickteam), Android (no experience), HTML 5 (no experience), and iOS (no support from Clickteam) versions of the game.

With GDevelop 5, it's possible for me to make Windows, MacOS, Linux, Android, and even iOS/iPadOS versions of the game, and make an HTML 5 demo that can be played right in your browser. However, it isn't that well-documented in the case of FNAF, and the engine is slightly more sluggish to program with, due to its very touchscreen-esque UI.

I've put a poll in this post and it would be awesome if you took the time to vote on it.

(Of course, I might just ignore all of you and make it in whichever engine I want, but i want your opinion )

Thank you!

  3 votes Voting finished



0 comments

Loading...

Next up

who the hell's downloading the april fools build

cooking something

me five minutes into animating a simple jumpscare

Yeah, that's better

10th years of The Return to Freddy's 3!!! Character models by me and port by JP_DAPESADA

playing around with MS DOS 6 for a fnaf project! >:)

we did it guys, they both are equal

"Don't let the bear hear you"

we're getting closeeeee get me to 50 followers and ill share behind the scenes of Aidan's