I've been reconsidering my current engine choice (GDevelop 5) and I want to know your opinion: Clickteam Fusion 2.5 or GDevelop 5?
With Clickteam, there is more documentation for making FNAF fangames. It's also an engine more people in the FNAF community are familiar with. However, it's an old engine, and has plenty of limitations. It also looks like dogshit (in my opinion). I also won't be able to deliver Linux (no support from Clickteam), Android (no experience), HTML 5 (no experience), and iOS (no support from Clickteam) versions of the game.
With GDevelop 5, it's possible for me to make Windows, MacOS, Linux, Android, and even iOS/iPadOS versions of the game, and make an HTML 5 demo that can be played right in your browser. However, it isn't that well-documented in the case of FNAF, and the engine is slightly more sluggish to program with, due to its very touchscreen-esque UI.
I've put a poll in this post and it would be awesome if you took the time to vote on it.
(Of course, I might just ignore all of you and make it in whichever engine I want, but i want your opinion )
Thank you!
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