2 years ago

I'm considering overhauling the entire UI to make it look less like Scratch and more like its own thing.

Please keep in mind this is concept art and not final (hence why there's no blocks or sprite pane and stuff)

I need your honest thoughts.


Why should I redesign it?:

Part of the reason why TurboWarp (and especially Scratch) aren't used as much as a game engine is because they look more like a toy than a professional IDE.

Even other mods, like Gandi IDE (which have far more comprehensive redesigns to distance themselves from Scratch), still target themselves towards kids - not to mention they're closed source and developing extensions is a nightmare, but that's a whole other problem.

TurboWarp kept the same aesthetic as Scratch. This is fine, but the design language of Scratch is fundamentally for children, and Unsandboxed inheriting that doesn't feel fit for what it's trying to be.

This redesign aims to polish up the dated UI design while still keeping everything in the same place. I don't want to reinvent the wheel, I just want to build it out of something that isn't wood and cardboard.

What will this achieve?

People won't feel ashamed to use Unsandboxed when entering a Game Jam; they won't be afraid to send screenshots of what they're doing to their friends; they won't be afraid to say to people "I use Unsandboxed, and I like it.".

Last year, I got the highest marks in my class on an assignment where I had to create a game from the ground up. I used TurboWarp and gave it absolutely everything I had. I know first-hand what TurboWarp is capable of, and I know what it's like to be scared to admit to people that you're "using Scratch".



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An experiment has been released for global custom blocks.

This is what we've been working towards and it's a very scary and delicate feature that NEEDS testing.

https://experiments.unsandboxed.org/globproc/editor.html

bugs im currently busy dealing with instead of having a life

try these out! they're harmless, just imperfections that annoy me :)

🤔🤔🤔

I'm proud to announce that custom hat blocks are available on the live build!

you can make custom hat blocks with branches

An update has been released for the experiment to fix some of the problems with custom hats.

Provided we can fix the remaining issue with them, they will be ready for release soon.

this makes me happier than you can imagine

its like the results of this poll were fabricated to make ME happy

I cannot wait to never need to touch procedures again after the next batch of updates.

The last week has been brutal on both of us to get all this done.

Some changes have been made to the colour options for custom blocks:

- Category colours now work with high-contrast and dark mode

- You can now use a colour picker to select any colour you want