Game
Link It Up!
6 years ago

I'm doing some playtesting for Link It Up! before launch. Just to make sure that levels are balanced and that there aren't any sudden spikes in difficulty.
If you're interested in participating let me know.




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I added animations for connectors and I made them thicker. Hopefully, they aren't as boring to look at now :D

Devlog 1: Context & Background

Introducing the world of Dark Queen: A Journey into Myth, Legend, and History

Hop! Hop! ... Getting closer to release! :D #screenshotsaturday #gamedev #indiegame

These final tasks always feel like this. Anyways, game should be ready for release this Monday! :D

I tweaked the old tileset a bit and now it looks way better

How we made our combat more juicy

During playtesting sessions we realized that our combat system didn't feel as engaging as it should.

Read about the steps we took to make it feel more impactful

Hi everyone! I wasn't posting in a while so I just wanted to let you know that that's it for now regarding Link It Up! and Thank you for following my devlogs!

The Art Behind Dark Queen

...is rooted in iconic animations, and timeless pieces of art that evoke strong atmospheres and unforgettable visuals.

In this post we’ll take a look into some of the biggest inspirations that are shaping the world of Dark Queen.

I made some puzzles for Link It Up! in a last few days. They aren't too hard but they shouldn't be if you ask me. I'm trying to make them relaxing and, in general, enjoyable to play.

Tweak the position of the platforms, press play, fail, repeat.

#gamedev