5 years ago

I'm fighting off creative block by drawing small versions of my game's areas. Soon enough I'll move on to designing the environments in greater scale.

Any thoughts on the palette?




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I have finally been blessed. Somebody went through the trouble and now the Relevance Demo is out for MacOS!

So Mac users, give it a download if you want to check it out!

Note: I can't test the demo myself as I don't own a Mac. All feedback appreciated 🙏

I uploaded the latest demo builds for Relevance. I was hesitant, but I took my time. Here's what improved!

•Now the demo's progress is saved

•Enemy AI fixed

•UI changes

•Character movement fixed

•Destroyed minor bugs

•Fixed some performance issues

Hopefully around midnight today I'll start uploading the latest version of the Relevance Demo, finally!

This means that by tomorrow all of you who are following the game should be able to tackle those bosses with a gamepad! Thank you for your patience!🙌

This week's Fan Art Friday celebrates Rayman! Accept the quest in your quest log to get started.

I thought I posted this here-

I'm working on a new version of the Relevance demo, scheduled to release next month. There's a lot I'm changing and adding to make it a better experience overall. Specially the sound design. Look forward to it!

Frog Mascot from gamejolt, frog art character from main art panel in: https://gamejolt.com/discover

i try to do my best effort at make it a little equal!

I'm moving on to develop the full game!

The Relevance Demo results weren't exactly something booming, but for my first game it had a nice number and amount of feedback. So I'll begin developing the full project! Check it out if you haven't and support it!

Oh, I never knew this was here! I hope I'm not late to show off my project!

I am a solo developer working behind a metroidvania on Unreal Engine.

Check out the demo here and give me opinons/feedback!

https://gamejolt.com/games/relevance_demo/525295

Pixel art for a VTuber named Nymeline 👍

The Relevance Demo 2.0 is finally out! I managed to sit down and wait patiently for GameJolt. So if you've been wanting to try it out with a controller, it's your lucky day!

Aside from many bug fixes I implemented controller support. Bring that feedback!