Next up
I have finally been blessed. Somebody went through the trouble and now the Relevance Demo is out for MacOS!
So Mac users, give it a download if you want to check it out!
Note: I can't test the demo myself as I don't own a Mac. All feedback appreciated 🙏
Greetings! I'm reworking the Relevance Demo because well, after a long break I went back into it and I didn't like it. Here's a new title screen for the upcoming 3.0 release. I'm planning to present the new version next month 🙌🏻
Any thoughts?
I uploaded the latest demo builds for Relevance. I was hesitant, but I took my time. Here's what improved!
•Now the demo's progress is saved
•Enemy AI fixed
•UI changes
•Character movement fixed
•Destroyed minor bugs
•Fixed some performance issues
Oh, I never knew this was here! I hope I'm not late to show off my project!
I am a solo developer working behind a metroidvania on Unreal Engine.
Check out the demo here and give me opinons/feedback!
Hopefully around midnight today I'll start uploading the latest version of the Relevance Demo, finally!
This means that by tomorrow all of you who are following the game should be able to tackle those bosses with a gamepad! Thank you for your patience!🙌
The Relevance Demo 2.0 is finally out! I managed to sit down and wait patiently for GameJolt. So if you've been wanting to try it out with a controller, it's your lucky day!
Aside from many bug fixes I implemented controller support. Bring that feedback!
I'm currently waiting for my wifi to stabilize, because boy, has it sucked this week.
I want to upload the newest version of the Relevance Demo already! RD 2.0.0 has some big changes, and there's also controller support! I'ven't been gone for nothing!
I'm fighting off creative block by drawing small versions of my game's areas. Soon enough I'll move on to designing the environments in greater scale.
Any thoughts?
Also hey, have you checked out the Relevance Demo yet? Feedback would be appreciated!
I thought I posted this here-
I'm working on a new version of the Relevance demo, scheduled to release next month. There's a lot I'm changing and adding to make it a better experience overall. Specially the sound design. Look forward to it!
I'm fighting off creative block by drawing small versions of my game's areas. Soon enough I'll move on to designing the environments in greater scale.
Any thoughts on the palette?
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