2 years ago

i'm going to be honest when i say that i really don't like there being an explanation for the franchise


i really think the franchise works best when it was more Ambiguous, rather than just an outright paranormal force that controls people. i don't even like the concept of daniel grind as it humanizes something that i think should be more of an unexplainable event, rather than just being in you face about what it is. don't get me wrong, i like the fun scenarios you can do with that concept, but i feel like the point of the franchise was to be an outright unknown to anyone except for people far into the franchise, this isn't me saying i don't like SOTWS and/or the people who worked on it, it's a great expansion to an already great fangame, i just wanted to talk about how i wish the story was told.



7 comments

Loading...

Next up

i need to make more sprites more often...

anyways this is Narry Tipples.

randomass shit i made while bored.

Fan art for Foolish I'm feeling kinda better so I drew this

Path of Kami: The Evolution of the Lore

Another house i made long time ago.

Runestones: from concept to in-game model🗿

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

I did this on my 3DS ^^ #Kirby

Explosive domino effect