i really think the franchise works best when it was more Ambiguous, rather than just an outright paranormal force that controls people. i don't even like the concept of daniel grind as it humanizes something that i think should be more of an unexplainable event, rather than just being in you face about what it is. don't get me wrong, i like the fun scenarios you can do with that concept, but i feel like the point of the franchise was to be an outright unknown to anyone except for people far into the franchise, this isn't me saying i don't like SOTWS and/or the people who worked on it, it's a great expansion to an already great fangame, i just wanted to talk about how i wish the story was told.
i'm going to be honest when i say that i really don't like there being an explanation for the franchise
Next up
i need to make more sprites more often...
anyways this is Narry Tipples.
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Fan art for Foolish I'm feeling kinda better so I drew this
Just a Pico sprite
Finished work on the emotions of a new character for the tank universe
Regional Bulbasaur. #Pokemon
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
I did this on my 3DS ^^ #Kirby
Path of Kami, running around the shrine area
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
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