Hey, it’s Dogman. Just thought I’d write a quick devlog so y’all know how the big release is going.
Update:
With raising a kitten that needs constant affection and feeding, and moving twice, I’m obviously a little behind schedule. That being said: Not majorly behind schedule. Day 4 is coming along really nicely, and day 5 has most of its assets produced.
Tbh, I’m not 100% sure if I’ll make the 12th or not. I’d like to, but obviously, I’d rather release the game later in december and have it be a hit than rush it out for an arbitrary release date. Gonna be real cynical here: Only reason I picked the twelfth was so the GJ kiddins wouldn’t keep bothering me with “YOU WROTE THE DATE THE WRONG WAY AROUND, DOGGO”, since 12/12 is the same in both american and european date formats.
I’ll see. Tbh, I decided earlier this month that if I was far behind that I’d release day 3 on the 12th, and then schedule days 4/5 for another release, but tbh, I’m really not that far behind. I’ll aim for the 12th, but, I’m definitely aiming to get this out in 2018. I know you mightn’t like the delays, but, uhhh- I’m not gonna drop every other responsibility in my life to deliver a meme game out for the 12th. Real life can be brutal, and I’m the only one actively developing/assembling the game :P
Game is at 88% total completion, and if I’m lucky, I can polish day 4 off by the end of the week! Hang tight!
35 comments