1 year ago

I'm in art prompt debt lol

Anyways, heres #Silver from #Excalinine getting some #CANDY!!!

(Silver is a wolf btw)




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VERTICAL LEVEL!

Here you have to go up instead to the sides to complete the level (the jump mechanics work much better in this level format!)

This might or might not replace the existing horizontal (normal) levels.

Preview of the new 1st level: Now in vertical! (W.I.P)

If I put every single "1st level" I made into the game now then I'd have a full set of levels already

Also did some changes to the jump mechanic and did a bunch of optimization.

- New sprint particles for Koppy! The previous particles were barelly noticeable so I changed them to be more visually visible.

- Health pickups! They can be found somewhere in each level, it restores the player's health by 1 heart.

And also...

I've noticed a pattern in my art. I will switch it up, just give me a sec to be obsessed first

Preview of the 1st level's final tiles (W.I.P)

I made some changes to the tileset itself too (and might make more).

through the valley

CAVE LEVEL!

Watch out for spiders... And your step!

Done decorating the cave (with also some slight changes in general), I also changed some of the colours (Koppy's palette now varying from each level, etc.)

This new update might be out soon.

1st level almost done!

Coded a new enemy system: they appear in 10 different places, but in reality there's only 4 of them! (It's not clones, that might be impossible on Gameboy unfortunally)

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did you know Goldie is hyperfixated around world war 2 ?

Watch out! The camera is panning upwards by itself for no reason! (W.I.P)