3 years ago

I'm in the phase of working on less liked elements of Barshen Bash, which is creating Howtoplay scene .

It shouldn't take long though so I could work on likable elements and complete the game




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#Devruary

I'm using OpenBoR engine for my games. It's engine mainly to make Beatm ups but it could be customized to create platformers, shmups, metroidvanias, action RPG and 1vs1 fighting game.

#GJAsks

There are many but one that deserves more attention is Iron Meat. It's a fun run 'n' gun inspired by Contra series.

Krago's Kuest, my game for Solo Dev Marathon Jam 5 is complete and has been released.

I'm updating the game, fixing some stuffs and adding missing features.

Here are some shots from the update:

Get Krago's Kuest here: https://darkbloodbane.itch.io/krago

A new batch of screenshots is ready for Thursday's Harpies Update. Here's a little sneak peek at the new Manufactory building.

Krago's Kuest, my game for Solo Dev Marathon Jam 5 is complete and has been released.

I'm updating the game, fixing some stuffs and adding missing features.

Here are some shots from the update:

Get Krago's Kuest here: https://darkbloodbane.itch.io/krago

My game for Solo Dev Marathon Jam 5 is almost complete, just needs some bosses, fixes and other stuffs.

Here are more shots from the game:

#Devruary

My favorite part of game dev is boss design. Fighting enemies is fun but fighting bosses is even more fun. Turns out designing bosses is fun also. There are many patterns and styles to apply.

My game for Solo Dev Marathon Jam 5 is almost complete, just needs some bosses, fixes and other stuffs.

Here are more shots from the game:

#Devruary

Krago's dual arm feature took more time and effort to work on. I thought I could just copy some files and edit some lines but turns out there were more scripts which need to be adjusted as well.