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My favorite part of game dev is boss design. Fighting enemies is fun but fighting bosses is even more fun. Turns out designing bosses is fun also. There are many patterns and styles to apply.
As I've posted yesterday, the feature to raise current blocks in Fire Leaf Water was buggy. I had to code new code to replace that cause the old one can't be salvaged.
Krago's Kuest, my game for Solo Dev Marathon Jam 5 is complete and has been released.
I'm updating the game, fixing some stuffs and adding missing features.
Here are some shots from the update:
Get Krago's Kuest here: https://darkbloodbane.itch.io/krago
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
Krago's dual arm feature took more time and effort to work on. I thought I could just copy some files and edit some lines but turns out there were more scripts which need to be adjusted as well.
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
I'm making a game for Boss Rush Jam 2025. Here are some early shots from the game:
The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam
To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!
I'm making a game for Brackeys Game Jam. Here are some shots from the game:






















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