Hello, while my team is working on the game, I got bored because the work that I have to do at the very end, and for the game we are developing concept art. And I decided to make a portfolio, a third-person shooter. Everything takes place on the winter map, the player has the choice to shoot the monster or beat him with knives. A character with a gun has 3 skins, and a character with daggers has 7 skins. Here are screenshots of the map and characters. The 3D models and the map are not mine, but the code and mechanics of the game are mine. The game will be on Unreal Engine 5, most of the game is written in c, and the rest is in blueprints. I have been working on the game for 5 days now, it remains to add the boss and the beta test, it turns out I will make this game in 1 week




















I'm making a portfolio game while my team is making concept art and 3d models for our shared game
Next up
Teaser of the future game called - Find a way out
I'm working on a Cl@r@ 2.0 voice bot. This is the second version of my bot. More details below.
My first 3d model in Blender. Donat
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
Hello, my game is ready for download, game page https://gamejolt.com/games/strayland/751209. If that game is big, so I posted the installer for the game
All firmed up and ready to go! Thank you to those who joined me when I made Killy Willy 😁
Part of the first version of the bot site design.
More screenshots from the game
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
Hello, now I'm working on a shooter, the game is also for the portfolio. These are screenshots from the game. Game on Unreal Engine 5. 3D models and the map is not mine. I advise you to read "Article content"










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