Who would say that we advanced so much? Unfortunately I had to restart development because basically only @JeliLiam is capable of making semi-freeroam gameplay in a 3d environment, but I'm still here, like an idiot working on the same time in Project: Fredbear's, in two games that I don't know if I can mention with @Chakatack and in an update of The Birthday Cake, but the point is that the game is still in progress, although I still haven't finished a prototype to test the all mechanics and see if they are viable I have already added certain things like post-processing to the main project, it would show something, but I haven't finished the textures and the movement (it's quite simple and I want to learn how to use CharacterController), the game is still standing and maybe it will show some gameplay soon (obviously not will record by me because OBS is very slow), so, see you soon.....
Next up
I'm programming a AI for Foxy
What happened here is that Freddy has his own camera which runs the jumpscare, the player's camera is supposed to change to Freddy's and then run the jumpscare, but I think I did something wrong.
Everything we know about Five Nights at Candy's 4
One Night at Freddy Fazbear's - Main Menu theme by @spacedocker and @kazovsky
All in ultra early development.
Happy birthday to mio! (it was the 15 but i didn't know).#anime
PLAYTESTING WENT VERY WELL Some news, game release very soon.
I'm sorry for not post anything, but here is some teasers.
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