Even though now it’ll actually work properly with the new system, I’m gonna try to make it as optimal as possible without too much clutter(which was another issue with the older system)
Next up
2025 is the year for lost media
Is Double Jumping just parrying the air
Okay I have no idea why I was so freaking stubborn back then about having JSON levels and having like the layering as it's own thing, I'm realizing now that doing the exact opposite is hella convenient
Mythical YT pull I got a few days ago
I forgot how weirdly I made the slopes display their tiles
Rough Level thing
I tried to do somethin, not really the most clean level since there's some issues with it sometimes not being balanced for certain speeds, but there's some intent in it
Might show to YT
The optimal tileset format has been achieved and I updated the base tiles to match the kind of tile style I want
I feel like me playing SRB2 might actually help me with this somehow. If you know what I mean
And I need more excuses for playing it
Like I've said before I'm also still working on this
Just added a small thing for level textures that will help me a lot later in the future
Li’s Clothing Ref Cuz I didn’t know what else to do yesterday
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