Game
Bryant’s Revenge (A Very Hard Boss Fight Runner 2)
7 months ago

I’m not gonna jump straight into layering again as I thought I’d have too, I still gotta think this through before I actually get straight into it,


Even though now it’ll actually work properly with the new system, I’m gonna try to make it as optimal as possible without too much clutter(which was another issue with the older system)



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Me working on a previously cancelled game just as a side thing?

Can't be me

Obviously still figuring things out but I somehow managed to figure out how attacks work

@Kolby125

We possibly might be back ?

soon ?

I told ya'll he could solo, or duo

Obligatory OC inclusion

Dis somethin to detect if Gameboy already has his nuggies

Yes

I am making this place this big

I made it in the code so I can

so I'm gonna do it

Place your bets folks

Adding a new debuff that is kind of the player version of the dance effect Once I implement Elliott in he's mostly gonna revolve around it cuz wind

Yeah, he can actually do this (with the cape), but even before he's been able to do this in the past, but it just makes a lot more sense now since I don't think Rockruff can even learn rollout or whatever

Yeah

It's because of the normal speed of the player, but still

levels are gonna have to be long normally, but that's a good thing where the boosting comes in, so you can at least be able to make it to the end a lot faster than without it.