
I'm posting this using a browser I made in unreal engine, no joke. 100% real,
(I'm changing my password after this, I don't trust this)
Next up
Also gotta love how the engine includes the right steamworks sdk, but then tries to pull from a different version.
Fuck
Out of the recent project loss, this was what I have been able to salvage, and half of it isn't even my code. (Most of it isn't even actual code, mostly just materials and huds, nothing that will really speed this up)
A knight who refused to die… now fights with what’s left.
The first boss of The Wolf in Me.
Decay took his body, not his skill. Precision. Discipline. Relentless technique.
This is not a monster. It is a warrior.
Teardown with mods is fucking awesome.
This clip shows a shield throw ability where the boss attacks at range and recalls the weapon, forcing the player to dodge instead of block. On hit, the player is knocked down, creating a moment of vulnerability and pressure.
You must enter a post.
Widget interaction componet deciding to be an asshole. (Edit: Great... Xplit just broke... lovely...)
PATCH 2 (v 4.9.2) of One More Experiment out now! MAIN FIXES: * Fixed the aim crosshair align * Added puzzles to chapter 8 * Added a secondary ending cutscene * Added a camera zoom feature * Added a hint system Full list: <https://store.steampowered.com/news/app/3508790/view/53325555381…>
I have a folder on my computer called fun, and i've just realized that it's contents basically sum up the previous 4-5 months.










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