So uh... widget interaction componot just broke. Have no idea why, all I know is. Now it's misaligned, and doesn't work properly... worst part is, it was working fine this morning. Can I go one day without something breaking jesus christ... (No google isn't helping. I think ue4 just got fucked. Also I'm not asking for help, I'm going to get a work around together... somehow....)

Widget interaction componet deciding to be an asshole. (Edit: Great... Xplit just broke... lovely...)
Next up
Out of the recent project loss, this was what I have been able to salvage, and half of it isn't even my code. (Most of it isn't even actual code, mostly just materials and huds, nothing that will really speed this up)
Teardown with mods is fucking awesome.
You must enter a post.
Also gotta love how the engine includes the right steamworks sdk, but then tries to pull from a different version.
After years of development, the first prototype of the transformation is finally working.
Still a lot to polish, but it’s exciting to see it in motion.
Lobo is a narrative driven action game about struggling with the beast inside you.
I'm posting this using a browser I made in unreal engine, no joke. 100% real, (I'm changing my password after this, I don't trust this)
Friend told me to post something because it'd be funny so here's a komm susser tod cover I'm working on using the super mario 64 soundfont. The piano part is based on already existing cover you can find here. https://musescore.com/user/7586096/scores/3185131
He is watching...
pog












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