Next up
I'm thinking about this implement, a status indicator for when you use a skill or a threat is detected and the game is not unfair
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I have added some details, such as facial expressions to highlight the effort he makes and the concern he feels, this really looks good
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The alpha test is closer than ever :
A small significant progress, I finally resolved several errors and activated the skins for Saw, only the song and the effects would remain
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New implementation:
When you buy 'The House' there will now be a sign on the ground indicating that you can enter the house or go out to the cave
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I found my old controller, yes it works, all my games will have compatibility with Joypads, wish me luck because it works
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I have added improvements so that it does not feel empty and thus be able to add easter eggs that can unleash curiosities related to my future projects or existing characters
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Now the game is taking shape, I want to add details so that it looks beautiful and gives the message I want to convey and you can interpret it in your own way.
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New cover for the game, this one better conveys the intention of the game, then I changed the header
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I'm preparing something, I would like to make a scaling mechanic, first I need to find a logic regarding the flower
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The exclusive skins of Steam, Play Store, Itch and GameJolt will now have exclusive abilities, these skins will no longer be common, they will have advantages
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