. Added highlights to interactable objects
. Added text that provides essential controls
. Keer battle sprite is now animated
. Added animation to the monitor
. Added highlights to interactable objects
. Added text that provides essential controls
. Keer battle sprite is now animated
. Added animation to the monitor
Hey guys, after a while, I'm back with post #3. What's a story without a villain? Certainly not this game, that's for sure. Introducing the Unnamed Boss. Whats his name? No clue, no one knows (until I finalize it, then everyone knows).
See you soon!
I was just working on making a clinging enemy, and as soon as I saw this, I knew I had to share it.
Welcome to post #5, were I finally show off the battle system! To attack, simply press space when the circle around your head is red, and you'll be sent flying in the direction of your enemy!
Also, the 2.0 update is almost done! I can't wait to share it!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Project Savior 0.3.0 is finally nearing release! See article for details!
Thanks to @TeamHalfBeard , it is Time to Morp.
Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp
Today, I'd like to show off my new sprite for plotron, the plot device. I decided to expand on the 3D effect of the propeller by adding shading. I was also thinking of adding shading to the main sphere too, but it didn't look great, so I ditched it.
After 2 straight days of work, I finally got door collision working! This took way too long, and I want to lay down.
You guys have waited long enough, so, after 2 weeks, it's post #6, where I will be revealing this mysterious bottle of A1 sauce. While it's not in the current build of the game, it will be in the full demo. As for what it is..... take a guess.
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