Game
Spyro: Morta's Mayhem (Not Even Alpha)
10 years ago

I'm sorta back now


Yay, I’m getting things done again but as of now I have fixed the many issues my past year self had and added some more animations. I plan on creating more gifs as I go rather than having you guys wait for another video update. (Which is been a year since the video, geez) So heres some stuff.

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The materials have updated and there is a subtle bloom effect. Of course no one wants any dirty lens but its a thing you get anyways with just your bare eyes, I can’t show it to you guys now so that would be later. Next up is possibly making the first enemy or swimming… Actually respawn is a better idea to get over with along with lives, checkpoints later.



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So here's the first of the zodiac signs i will make for the next weeks.

Why walk when you can jump?

Showing off player 2 😎

What do you think?

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

An infected room from the second part of Cybel ! Are you up for some cleansing?

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

not the greatest house, but it's a house! :D

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

2d lighting experiment

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)