Game
Spyro: Morta's Mayhem (Not Even Alpha)
10 years ago

I'm sorta back now


Yay, I’m getting things done again but as of now I have fixed the many issues my past year self had and added some more animations. I plan on creating more gifs as I go rather than having you guys wait for another video update. (Which is been a year since the video, geez) So heres some stuff.

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The materials have updated and there is a subtle bloom effect. Of course no one wants any dirty lens but its a thing you get anyways with just your bare eyes, I can’t show it to you guys now so that would be later. Next up is possibly making the first enemy or swimming… Actually respawn is a better idea to get over with along with lives, checkpoints later.



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art comission.

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Werehog transformation process. #sonicunleashed

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

An infected room from the second part of Cybel ! Are you up for some cleansing?

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

I did this on my 3DS ^^ #Kirby

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

ooh yes..

Super Sonic Pixel art.