This week I started learning sculpting. My first task was to answer “why do I need this?”, well, firstly, when I just started studying 3D, I wanted to sculpt different characters, in particular, they would be anime characters, secondly, I really want to study sculpting because thanks to it you can achieve forms that you don’t do it in "solid modeling". At first, I wanted to decide what I could do, and I made 2 human models, which turned out poorly.

The next day I watched an hour-long lesson on sculpting and, starting from it, the next day I began to do something of my own, I wanted to make some kind of Fnaf character, and in fact, few people can be sculpted, but I still chose Nightmarionne. On the first day of her sculpting, I made the basic shape of the model, on the second I corrected the shape, added retopology, and made a UVM scan, and on the third day (Today) I used the "Substance 3D Painter" program, which I finally took for 30 days ;), made textures for it, I had never used this program before, so this was my first experience, although I had never drawn on 3D models before. The only thing I don't like is her terrible anatomy, as well as her mask head, which I haven't figured out how to fix.
It was an interesting experience, which I am going to develop; by the way, my first graphics tablet will arrive today. I accept any criticism towards this model, displaying my mistakes, so I won’t mind if you write something you don’t like, on the contrary, I’ll be happy about it ^_^.

Also here is the first render of it on the second day
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