
i'm stealing this refrence from my friend @lukelcs ![]()
so sorry luke if you see this, anyways the legend of clara spell released earlier this month and i'll leave a link if you wanna take a look: https://gamejolt.com/games/claraspell/826974
Next up
forgot to post this screenshot in the godot community, my bad. (repost for here lol)
so one night i remembered a video from the youtuber @CutCafe
and i made this cause it seemed like it could be pretty funny in concept at least.
new screenshot for a stage in Heroside Trilogy, how's it looking
hey guys, sorry for the lack of heroside trilogy updates, i've been at work working on the boss sprites. i'm currently taking time away from coding and more on sprites. he's a screenshot to show off a wip
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
scout was watching too much family guy.
so while developing trilogy, godot 4.6 just released. idk if this will impact development or something, but its here. not angry just pointing it out.
this popped up in my youtube feed, i had to share it cause i thought it was funny. (i have not watched the video lol)





















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