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Hello, Neighbor! Silent Whispers
27 days ago

I'm testing a new concept :)



I'm testing this, but I think I should make it so it triggers his hunt mode instead of keeping him on Idle mode, or atleast make it so if it happens twice he enters hunt mode



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Early render of the basement present on the page (Note: It was changed to David looking at a door because it was way too similar to one of ITM's renders.)

Erm I managed to fix William's AI by simply putting a randomize Idle on the event graph even though I didn't need to before???

I'm really confused about ts

Edit: Managed to also fix ts by putting the Randomize Idle node before the idle ambiance cue

William can now jump through obstacles to get to you

Edit: Added the image I said I was gonna add

Petlya

(Readded the lock holder in Pre-Alpha's files)

Hey guys, currently the development is going smoothly. I'm even working on another fangame behind the scenes!

I'm posting this small gameplay footage of act 1 so you guys can give me some feedback and ideas on what I can improve.

The AI Prediction works :)

Just need to figure out the best lose duration for the neighbor since the AI can lose the player really quickly (Even when I put the player's sprint speed on 800 for this test)

Nail Puller recode going good :)

(Seriously though, the nailpuller is better than before and you can look around without the hammer following your camera)

Good gaem!!1 GAEM FOR LIEEF!1!11

Thiz gaem so god I ben pleying it 4 200000000000000000000 hors per dae!!!1!

It zo cool I been crine for hours Bcauz of thy storeh!1!

Edited some animations for the neighbor

Also, I remade the player's pants to resemble more the new neighbor model's pants