Right now Kingdom of Raywin uses the Game Jolt API to log in, store, and read every piece of data it uses.
I'm thinking of programming a Raywin server for clients to connect to rather than simply accessing data from Game Jolt. That would fix a number of issues and give me a lot more freedom in developing the game.
I have a few key reasons for wanting to do this. The first is because changing your GameJolt username will break your Raywin account. The game stores your display name for checking your data but uses an achievement for checking whether or not you've played before. By changing your display name you effectively lock yourself out of the game.
Another good reason is interaction between players. Because of the way Raywin stores and reads data, interaction between players isn't fun. Combat could, in theory, take weeks. It would be nice to have some real time interactions.
What are your thoughts?
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