Game
Kingdom of Raywin
6 years ago

I'm thinking of changing how Raywin works.


Right now Kingdom of Raywin uses the Game Jolt API to log in, store, and read every piece of data it uses.

I'm thinking of programming a Raywin server for clients to connect to rather than simply accessing data from Game Jolt. That would fix a number of issues and give me a lot more freedom in developing the game.

I have a few key reasons for wanting to do this. The first is because changing your GameJolt username will break your Raywin account. The game stores your display name for checking your data but uses an achievement for checking whether or not you've played before. By changing your display name you effectively lock yourself out of the game.

Another good reason is interaction between players. Because of the way Raywin stores and reads data, interaction between players isn't fun. Combat could, in theory, take weeks. It would be nice to have some real time interactions.

What are your thoughts?



0 comments

Loading...

Next up

How to make progress!

Going Down is now on Steam! If you like what you've seen so far, we'd appreciate a cheeky Wishlist!

https://store.steampowered.com/app/2599040/Going_Down/

That typo has been there the whole time, hasn't it? Staring me in the face...

Taking its time, but not forgotten...

Not a great gif. Exciting stuff though!

"There are trees here... but we're still in the building. I think I recognise these woods..."

#MythGIFMondays

Things are moving ahead wonderfully! It is now possible to login with your GameJolt details (or go to the GameJolt sign up page in a new tab if you need to)

Keep up on Trello if you like: https://trello.com/b/zpSTtpub/kingdom-of-raywin

Oh it's happening now!

Further to my last article- the mail system is indeed broken.

Screenshot Saturday!

Going Down, psychological horror RPG about difficult choices and memories best forgotten on an elevator ride.