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I've been working on improving the coin animations for Deathly Descent! This is what I've got done so far, I still need to make the sprite-sheets for the gold and platinum coins.
Okay, so the stages and score saving are both more or less working. Your score and high score will be saved throughout the lifetime of the application. Currently nothing saves when the game is closed, though, I'll be working on that next weekend.
Here's a before and after GIF of the re-shaded wasp enemy!
It's officially done! The artwork for the soldier (aka wasp) enemy has been re-shaded! This one was a lot more difficult than the other enemies because it turns out I'd flattened the image before exporting it... for some reason...
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
IT'S WORKING! As far as I can tell, the player's score, high score, and difficulty are now all saved to and loaded from a Json file on the application's persistent data directory (which is in the user's program files directory on their computer)!
Here's a short video showing off the improved gameplay loop and "stage complete" screen. The updated artwork for Hensen and his gun and the honey bullets can also be seen.
I tried to make it a bit more obvious when you've taken damage. I did a red-flash effect over Hensen's character and the time scale on everything apart from Hensen's animations freezes for a moment when taking damage.














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