
Next up
Been working on the artwork for the "stage complete" screen all morning! Right now I'm improving the shadows/shading for Hensen because he is a part of that screen. I do need to work out the contrast between the text and the backdrop image, I know.
I mentioned some time ago that I'd upgraded the shading on the beetle enemy's character art. Finally got around to putting together a before-after shot of that upgrade! This time, I made gifs for both!
Here's a short video showing off the improved gameplay loop and "stage complete" screen. The updated artwork for Hensen and his gun and the honey bullets can also be seen.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I've been working on improving the coin animations for Deathly Descent! This is what I've got done so far, I still need to make the sprite-sheets for the gold and platinum coins.
Your worst nightmare is alive ... Coming soon !
Very unfinished but the backdrop image, as it is in this video, is already leagues better than what I had last weekend! I'm going to work on it incrementally over the coming weeks as I work on implementing the stages idea I talked about before!
I've worked out a process for drawing bushes that I'm using for the backdrop! First I draw the branches, then "paint" where the bush texture will be, copy it's alpha to a new layer in white, then draw it's shadows in a layer over the bush layer.
A hand-painted world full of spirits, secrets and quiet magic.
This is Seina: A Tale of Spirits. 🌿
This is just about the only situation in which I'll ever do this. I almost never put multiple calls to methods on the same line but here I've logged a warning to remind furure me to do something I didn't have time to do today in a glaringly obvious way.











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