You can call me Matt! I'm a 26 year old gaming enthusiast and indie game developer! I post here a lot about what I've been up to in the Unity engine as well as about relevant activities.

My other hobbies include:
Reading books
Writing fantasy stories
Drawing
Being a HUGE Red Velvet fan! 💗💛💙💚💜

You can also find me on:
YouTube
Instagram/Threads: @hi_cleverusername_im_matt

Contact:
Discord: HappyMatt12345#6721
Email: [email protected]

I think it's probably better that I take this main menu backdrop in steps, huh. I'm going to use basic shapes/colors to plan out where and how big I want everything to be before I start detailing it all.

Very basic/simple at the moment but I'm starting to update the main menu backdrop! Gonna work on this a lot more tomorrow probably.

I tried to make it a bit more obvious when you've taken damage. I did a red-flash effect over Hensen's character and the time scale on everything apart from Hensen's animations freezes for a moment when taking damage.

I wanna set up post processing in Hensen Hopper soon. In the spirit of the "retro video game meets cartoon" aesthetic I'm going for, will probably try to replicate the vibe of cell-animation via color grading among other post processing shenanigans!

Pulled an all-nighter (or rather all-dayer bc I work a night shift lol) because I wanted to watch the sun set. Did do some work on Hensen this afternoon and plan to do more next (early) morning!