Game
Belgrad: Curse of the Castle
7 years ago

I'm working on the final boss for the third Belgrad game. Expect it this year.




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Back in the old days, you could just flash between these two frames to make dynamic lighting, to show something's flashing in front of her.

I'm just gonna use the other frame to indicate the lights are on. No flashing required.

"Sir, is the Super Scaler effect really necessary for a cutscene like this?"

"I coded it, didn't I?"

There. One sequence dedicated to the phrase "Breathe it in" has been animated.

It was either gonna be this, or a text box going "*sniiiifffffffff* Ahhhhh."

The hair might need work, though.

Testing out a tentacle...

Screenshots for Belgrad: Curse of the Castle

...let's be honest, I'm a character designer, not a master of hi-res pixel art.

This is supposed to be the backside of a large alien spaceship. It looks too much like a giant escape pod with thrusters. I'm keeping the large tentacles, though.

I guess I can show these things on April Fools day.

They are NOT going into the Robot Maid game, but they're still in the code.

Whoooooa, we're halfway there!

...in terms of cutscenes.

...another fine mess you got yourself into.

I'd better stop sharing these cutscene moments. I'm almost there.

Resistance is futile.