Game
Space Outlaw Alice

7 years ago

I'm wrapping things up for the launch of a new playable demo and a crowdfunding campaign will come together with it.
For now, check my work on the new cutscenes for stage 2!




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The ghoul with metal claws is one of my favorites, but it was giving everyone the impression of being unforgiving and almost impossible to dodge. I made it telegraph its attacks more and jump higher.

Our new playable demo for Space Outlaw Alice is out! - Rebalanced difficulty - Several bug fixes - Stage 2 available

It's time! We just launched the crowdfunding campaign for Space Outlaw Alice on Indiegogo. https://igg.me/at/soalice Any support will greatly help. Spread the news!

Today I wrapped up the cutscenes for the new demo. Now I will focus on the last adjustments to the levels!

With 5 days left, our campaign is unlikely to reach its goal. While I'll still do what I can to finish the game, postponing the release date and making gameplay adjustments will be needed. Some polls might come soon. Thank you for the support!

The stage 1 enemies were rebalanced. The most drastic change was with the Beholder. Now it flies around chasing the player in order to use its eye blast.

I reused the background of the closed area from stage 1-2 so I could quickly test how these enemies appear :) now I'll probably nerf them a little bit

It's time! We just launched the crowdfunding campaign for Space Outlaw Alice on Indiegogo. https://igg.me/at/soalice Any support will greatly help. Spread the news!

The first of its two movements! I based it on one of the Incredible Hulk's signature attacks. I'll take a break tomorrow for xmas, but I hope I can finish all attacks before 2019 :) Happy Holidays everyone!

The first boss fight was rebalanced. The pattern is a little easier and she telegraphs her attacks more.